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2D Animation | Concept Art
CGI
Character Modelling | Rigging
Blender
In 2023 I challenged my self to learn blender my goal was to create a workable rig for animation from a character I designed and modelled in 2 weeks.
Autodesk Maya
In 2022 I made my first rig in Maya going though the rigging pipe line from character design to animating.
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